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Mekka23

11 Game Reviews w/ Response

All 37 Reviews

I played extraction: chapter 0 a play and enjoyed it while it lasted. I understand a new chapter is coming out.
After playing this I can't help but see a pattern in overly simple, well stylized escape games.
Hoping I get a bit more of a challenge with your other submissions.

LightWolfStudios responds:

This game was made before Extraction: Chapter 0, and both were designed and developed in the 72 hour rush that is the Ludum Dare game jam. Our future games will definitely be significantly better.

To be blunt, this isn't very fun.
I'm flying around just searching for things. Feels very "needle in a haystack".
It's not necessarily difficult, you can just bump into everything infinitely without taking damage.

It's just tedious.
Maybe if there rewards or upgrades, enemies or something I could see myself wanting to play this.
Impressive for 48 hours though.

Raymoclaus responds:

You're right, those sort of things can definitely liven up the game play. My focus was just on creating a mood for the player and not so much about keeping them entertained and focused. In my mind adding extra features that don't support that mood were just treated as distractions that should be avoided. I wouldn't ask anyone to play this for longer than 1 play session at most, I'm aware that there is nothing holding the player, but I'm happy you took the time to provide feedback.

The boxes come at a bit of a surprise, I'm not left with much time to react. Maybe if there were more of a warning like the shadow of the box showing up a second earlier.

There seems to be a bit of lag controlling him which makes it all the more difficult.

nitinkumar25195 responds:

Come take a look at it tomorrow. I will do something about this.
Edit: Uploaded the new version. there is more space as an active field and the boxes wont be that much of a surprise as before. Hope you like it.
About the controller, Its not a lag its just the switch time from different animations.

Not a fan of this, plenty of better PacMan ports.
The Monitor overlay, I get whats trying to be done but it's not well executed and it takes up from your field of view.

The death animation isn't there, plenty of other janky things here and there while playing like pacman randomly turning a certain way.

I'd put the time into an original game and see what else you can come up with if you haven't done so already.

JeZxLee responds:

Thanks for confirming the game runs! - We fixed the input issues, goto www.16BitSoft.com for current version! Going to use this engine for something else soon...

I think this is a super interesting idea that needs a TON of polishing.
The fact that you can change all of these parameters is interesting.
Maybe add a feature where you have to play to unlock these? Or changing certain settings gives you bonuses.

As it stands now it's more of a gadget or simulation than a game I feel.
I wouldn't call it addicting as after about a minute or so I'm writing this review.

What would keep me would probably be some payoff.

JIFERS responds:

the main reason you don't have to play to unlock feature is to keep the game fair, when it comes to the leaderboard, the modifiers are there simply to spice up the game, and in fact changing the modifiers do change the point multiplier, the maximum you can get is 8x however the game will be far more difficult, again this is for balancing purposes. I'm not quite shure what your referring to when about the polishing as its a very simple game, the concept is don't hit the edge of the screen. I don't see how its lacking in that regard so if you could elaborate on that that would be great, I don't actually like the game myself and so writing anything positive about it is hard but that is what one is supposed to do, so I took what one of my testers said, "addicting game" and put that in the description. I'm glad you found the idea of avoiding the edge of the screen interesting despite not seeing why sutch a simple idea could be interesting myself.
I'm planning to add a few more character customization things, new shapes and such, would you want me to make it so you need x amounts of points to unlock these?

Simple game, needs a lot of polishing. The idea itself isn't super interesting and I don't see any reason to play it for more than a few seconds.

Not a huge deal but I would have a language option because my spanish is rusty.

Explode58Games responds:

It is in quiet development that if there will be a language selector and other things only that state of absence but I will follow the project only my first game so please calm down xd

I normally hate visual novels. 10 seconds in and I considered backing out.
A minute or two in and I'm feeling tricked. "A puzzle game with one puzzle every hour?!"

Since then, I've finished every available chapter and it's been one of my favorite gaming experiences on newgrounds in a long time. Looking forward to the new chapters!

Percon responds:

I'll be honest with you: normally, I'm not crazy about visual novels either! I wanted to make something a bit more approachable with bite-sized episodes and puzzles to break things up.

Thanks for sticking with it, and I hope you'll tune in for new episodes as they're released (and maybe join the community on twitter/reddit)!

I really liked this.. while it lasted.
I feel like there's no point in saving the game or even the cheat codes you unlock. There's no replayability.

Still, keep em coming!

CaptainJackTHAC0 responds:

Will do ;)

I think this could have been done while still having interesting gameplay.
Like maybe you have to keep up a rate of clicking or you could lose friends?
Wish honestly this could use a spacebar or something because just the sound alone of me clicking hundreds of times is annoying.

I liked the idea, and yeah as we get older we dont have as many friends but we also dont have as much patience to be clicking on something just to illustrate a point thats already realized.

JackAstral responds:

That's fair enough! It was just intended as a twist on those annoying clicker games I always see

thanks for trying it out :-)

I thought this was a great first attempt, better than what I could do i'm sure.
The controls were very sloppy and felt delayed.
Also, in the beginning you can walk right off the ground, into the sky and off the screen. There's a couple boundary issues here and there.

Also, the text is a bit awkward, In the future I would run it by a native english speaker to give it the go-ahead. It just reads a bit unnatural is all.

AL1989 responds:

Thanks for your opinion!! I know my creation is not that great more or like a student work and below average.
I will fix the bugs asap. And ya I'm not native speaker so my language is a bit awkward to the native.

It works %100 of the time

alijah manzanilla @Mekka23

Age 32, Male

Artist, Musician

Highschool

New York

Joined on 3/16/08

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