Simple game, needs a lot of polishing. The idea itself isn't super interesting and I don't see any reason to play it for more than a few seconds.
Not a huge deal but I would have a language option because my spanish is rusty.
Simple game, needs a lot of polishing. The idea itself isn't super interesting and I don't see any reason to play it for more than a few seconds.
Not a huge deal but I would have a language option because my spanish is rusty.
It is in quiet development that if there will be a language selector and other things only that state of absence but I will follow the project only my first game so please calm down xd
Eh wasn't a huge fan of this. It was a weird mix between being a bit too easy while also not being too logical.
The soda for instance kinda put me off for example.
I normally hate visual novels. 10 seconds in and I considered backing out.
A minute or two in and I'm feeling tricked. "A puzzle game with one puzzle every hour?!"
Since then, I've finished every available chapter and it's been one of my favorite gaming experiences on newgrounds in a long time. Looking forward to the new chapters!
I'll be honest with you: normally, I'm not crazy about visual novels either! I wanted to make something a bit more approachable with bite-sized episodes and puzzles to break things up.
Thanks for sticking with it, and I hope you'll tune in for new episodes as they're released (and maybe join the community on twitter/reddit)!
This was interesting, wish the puzzles were a lot harder and the art style itself took a little bit to accept.
Otherwise, good idea.
Once upgrades are installed I can see this being an app I spend some time on.
Hard to say without knowing what you have in development.
Hoping the boards aren't just cosmetic and that there are some differences.
First off, the art was definitely amazing. I felt it really nailed that flixel/shadow of the colossus look.
Now, the audio throughout the game was an issue. These long gaps of walking over and over coupled with lack of ANY audio, including sound effects made it seem even more dragged. Even wind or maybe the sounds of birds in the distance. The stomping of the guardians feet. All elements that could've been utilized better in my opinion.
As I mentioned before, the walking was a bit tedious and I feel like you could have told the same story without having the player rewalk the same path, especially as a pixel it just seemed like filler. "Oh collect more berries >_>"
Overall, your concept is there. Story wise it could use some work. Even some grammatical errors here and there. Keep it up though, definitely had potential.
It works %100 of the time
Age 32, Male
Artist, Musician
Highschool
New York
Joined on 3/16/08